Carpalware
Facebook game · 2009 · 2.5D isometric

Happy Island

Grew to 3 million daily and 10 million weekly players.
First Facebook game to feature 2.5D and smooth zooming.

Jeremy Vinar and I built the original Happy Island in six months: I wrote the game client and designed the economy and progression; he made the art. We launched on Facebook in December 2009.

Happy Island: a fully built level 50 island crowded with attractions, hotels, and paths, with a pirate ship offshore